Home:: Future

Exertion Interfaces

Summary

Motivation

Definition

Sports over a Distance

Breakout for Two

Animation

Setup

Rules

Alternative Sports

Alternative Games

Transmitting Exertion

Benefits

Technical Details

Ball Detection

Study

Procedure

Non-exertion

Prisoner's Dilemma

Questionnaire

Graphs

Results

Future

Image Gallery

Video

Publications

Acknowledgements

In a few years, men will be able to communicate more effectively through a machine than face to face.

Licklider & Taylor, 1968

Future Ideas

Multiple Game Stations

Multiple game stations

What about playing with more than two stations? Players already came up with the idea of playing two-on-two, but what about playing with four players in four locations? Additional game stations could be easily added, especially because the software architecture is already scalable in this regard. A more challenging task would be to integrate multiple game stations into the video-conference. The use of multiple windows would probably be too 'computer-like' and would not really support the idea of being together. A more sophisticated approach would be necessary, perhaps by extracting the players from the background, and then followed by overlaying multiple players together.


Your Teammate is in a Different Country, but Your Opponent is Next to YouLocal teams

Four players play a two-on-two game. In the current implementation, the two players in one location would have to be on the same team. What if this did not have to be the case anymore? Imagine playing a game with your teammate situated far away, perhaps in a different country, but your opponent playing right next to you. How would the interaction differ, and how would bonding change if you introduce teams in this way?

Remote teams