When a team outgrows individual performance and learns team confidence, excellence becomes a reality.
Joe Paterno
American Heritage, 1998
Our prototype sports game is a cross between soccer, tennis, and the popular computer game “Breakout”, which can be played by two players over a distance. For this reason, we call it “Breakout for Two”.
The players, who can be miles apart from each other, both throw or kick a ball against a local, physical wall. On each wall is a projection of the remote player, enabling the participants to interact with each other through a life-sized video and audio connection. The experience is much like being on a tennis court – each player occupies his/her part of the field and the wall represents the net or boundary between the players, over which they can communicate.